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AI Insights · Timothy · January 2025

Top 5 First Person Games on Android in Australia: Q4 2024 Performance

Explore the performance trends of the top five first-person games on Android in Australia during Q4 2024, highlighting weekly downloads, revenue, and active user trends.

Top 5 First Person Games on Android in Australia: Q4 2024 Performance

In the fourth quarter of 2024, the top five first-person games on the Android platform in Australia showed varied performance in terms of downloads, revenue, and active users. Let's take a closer look at each game's trends.

My Supermarket Simulator 3D by Game District LLC saw its weekly revenue peak at approximately $3.9K in early October, before gradually declining to about $1.3K by the end of December. Weekly downloads started strong at 9.6K, with a noticeable dip in November, but rebounded to around 3.7K in the final week. Active users also followed a similar pattern, starting at nearly 20K and hitting a low of 3.7K in November, before recovering to 12.8K by the end of the quarter.

Teacher Simulator: Exam Time from Kwalee Ltd maintained a steady revenue stream, peaking at $68 in mid-October. Downloads initially declined from 6.4K to a low of 1.7K but saw a resurgence in December, reaching over 4.2K. Active users mirrored this trend, starting at 14K and dipping to about 7.4K, before climbing back to 11.3K by the close of the quarter.

Camo Sniper by Supersonic Studios LTD had modest revenue, reaching $41 in early October before tapering off. Downloads decreased from 4.4K to a low of 1.7K in early December, but ended the year at 2.8K. The active user base remained relatively stable, starting at 55K and peaking at over 61K in late December.

Minecraft Trial by Mojang did not generate revenue but had a consistent download rate, averaging around 2.3K weekly. Active users fluctuated, beginning at 9.6K and experiencing a sharp drop to 1.2K in mid-December, before slightly recovering to 1.3K at the year's end.

Finally, Hunting Sniper from Sparks Info achieved substantial revenue, peaking at $14.6K in the final week. Downloads experienced a decline from 3.1K to 1.4K in November, with a recovery to 3K by December. Active users saw a steady increase, starting at 6.7K and reaching 7.3K by the end of the quarter.

For more detailed insights into these trends, Sensor Tower provides comprehensive data and analysis. This information can help developers and marketers understand the dynamics of the Android gaming market in Australia.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2025